Part 72: Blackwell Epiphany - Update 3
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A mysterious gunman shot and killed another man, while Rosa cowered in terror, and Joey just.. kinda, floated there nonchalantly with his hands in his pockets in that adorable Joey fashion.
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Then, the man's ghost was ripped clean in half, dissipating into the cold night air faster than the sounds of his anguished screams, leaving a mountain of questions behind. Who were these two men? Was it an accident that Rosa was there to witness the murder? How did the ghost know who Rosa was? Did Durkin have anything to do with this? But most pressingly, what the hell happened to the man's spirit?
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Rather than addressing those issues straight away, however, we go back in time 80 years - to a rainy night in 1931. A local Boston lady in a long coat crosses the wet and mostly abandoned street to a boarded-up local tailor shop.
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She stops, and turns to address an off-screen accomplice.
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Well, would you look at who it is. Madeline, back in 1931, before her days of inhabiting the void and taking Rosa out to ghost diners. Which I suppose would make this other lady, her "host", a medium like Rosa.
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The Boston lady contemplates Madeline's stern words, before turning to face the store again.
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Hahaha, I like this lady already. Who is she?
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Wait a minute. Waaaait a minute. "Contis?" I think I see where this is going, and it's not good.
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It seems these two haven't exactly worked out the kinks in their medium/guide relationship yet. To be fair, I guess Rosa and Joey weren't that much better back in Legacy. This flashback scene isn't just a cutscene. You can actually control Jocelyn and Madeline individually, much as you would Rosa and Joey. Immediately, Contis looks to leave.
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Looks like we'll have to deal with whatever it is we're here for. Jocelyn and Madeline look at the shop.
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After having already had two voice actresses in the previous games, Madeline is voiced this time by Sarah Elmaleh, who played Jamie Graham in Deception. Whereas Madeline came across as warm and motherly in the previous two games, here she gives off a much more proper and old-fashioned vibe, which probably suits her character more since she is supposed to be hundreds of years old, and if her outfit is any indication, originally a part of the aristocracy.
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Jocelyn, on the other hand, comes across as rough and tumble, a bit of a rebel, and an obvious natural fit for the swing era of the time. And while I thought I'd never say this about anyone, her thick Boston accent is actually quite delightful
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Jocelyn and Madeline stop to have a talk.
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Madeline comes across as long-suffering in this relationship, doing her best to hold her frustration in, while Jocelyn fires up at the slightest provocation.
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I guess he was Madeline's previous host, and died two months earlier.
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Jocelyn bitterly reflects on the weather, but Madeline is singing a different tune.
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Jocelyn's unbridled sarcasm works so well in this scene because Madeline is the perfect straight woman
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Ouch. Jocelyn isn't taking any backwards steps.
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I take it back. These two are definitely worse than Joey and Rosa were to begin with.
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Jocelyn continues arguing with Madeline, whose response confirms my suspicions. This is the lady who became The Countess, who caused us so much grief in Unbound and Convergence. I guess it was only a short step from "Contis" to "Countess".
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Something is a bit strange here, though. We know that Jocelyn somehow moved the link from Madeline to Joe Gould, and it led to her madness, but from what we learned in Convergence and Unbound, that happened a long time after 1931. In fact, Madeline mentioned in Convergence that she was Jocelyn's guide for over thirty years before things went awry. I guess we can only conclude that Jocelyn's initial attempts were unsuccessful, but that she succeeded a long way in the future.
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For Madeline's part, she doesn't seem that concerned about Jocelyn attempting to transfer the link. Presumably she doesn't think it's possible, or perhaps she is just used to new hosts doing whatever they can to get rid of her. Or perhaps she really has just become completely dispassionate after centuries of saving ghosts.
Now, we need to get inside the tailor shop for whatever reason, but it's boarded up. Madeline could float inside herself, but Jocelyn is unable to follow.
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Jocelyn, being a practical lady, decides to take matters into her own hands.
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Although she first considers throwing the brick at Madeline...
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...a better plan soon comes to her impetuous mind
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Ignoring Madeline's pre-emptive scolding, Jocelyn contemplates the brick for a moment before ditching it straight through the window
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Suddenly Madeline's long-suffering nature seems understandable, hahaha.
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Jocelyn makes her way through the shattered glass...
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...while Madeline gracefully phases through the front door. I have to say, I really love the dynamic between these two
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The music doesn't actually change as we enter the tailor shop, but since it plays the whole way through this flashback scene, I thought I'd link it again.
Jocelyn and Madeline look at the broken glass and wet brick scattered over the shop floor.
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We can try to have Jocelyn pick the glass or brick up, but she's not interested.
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Next, they look back at the smashed window.
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Jocelyn then takes the time to check herself out in the mirror.
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I think the implication here is that ghosts can't see themselves in the mirror, rather than Madeline having a self-imposed vanity strike or anything.
Jocelyn looks at the hanging clothes...
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...but sadly for her, there's nothing worthwhile stealing there. Next, her eyes settle on the bullet holes in the front counter.
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Whatever it was, it apparently shut the whole shop down for years, without anybody left to even clean it out.
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Madeline stops to look disdainfully at a poster on the wall.
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Wait, Danny and Linda Marconi have a poster here in a tailor shop? I know where this is going, too.
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Sure enough, Jocelyn hits the front desk bell, and a very familiar ghost morphs into view to answer.
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So this was Joey's tailor shop. If you look closely at the shopfront in the earlier screenshots, you can actually see the name "Mallone" on the sign. Apparently he worked with Danny, who we know lived a long but guilt-ridden life after Joey saved him. Judging by the state of this shop, it seems likely that it was a hail of bullets that he saved him from - and presumably, that explains how Joey met his death, too.
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But wait, this doesn't make any sense. Joey didn't act like he had met Madeline before when she appeared in Convergence - indeed, he specifically asked who she was. In fact, according to Joey, he first appeared as a ghost in 1960, after which he was almost immediately shackled to Patricia. Although he has been guarded about his past, this still doesn't gel with him meeting Madeline 30 years earlier. Something very strange indeed is happening here.
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But for now, the flashback is over - and we'll have to wait for another day to get our answers!
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We rejoin our protagonists in modern times, as Rosa sits at the computer surfing the net.
Epiphany's version of Rosa's theme is nice, but lacks the peppy spirit of the three previous games that Rosa has appeared in. In some sense, I guess it makes stylistic sense - this is the final Blackwell game, so a slower, more melancholy pace fits the mood.
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Rosa finally turns off the machine and rises to face Joey. A really nice touch is that she actually has a separate set of portraits for when she's at home, since she doesn't need her gawky earmuffs and jacked indoors.
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That's... pretty strange, actually.
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Joey is still disturbed by what he saw after the man was murdered, and it's hard to blame him.
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We've got an excuse to speak with Durkin anyway, since he asked us to bring him the details about Mary Meehan. Hopefully he'll be able to help us out too.
We'll get to that tomorrow, but for the rest of this update, let's take a look around Rosa's apartment. Compared to previous games, Rosa's apartment is viewed side-on this time, and is actually pretty jam-packed with interesting trinkets, as well as framed photos and articles on the walls.
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Rosa's taking things pretty seriously nowadays. I guess after running into dead journalists, academics, and even movie actors in the past, it's a good idea. Rosa keeps looking around, at her computer, her bin, and her pinboard.
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Rosa's beloved teddy bear is still around, which elicits an enormous smile from me
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Much like in Deception, but unlike Convergence, there is no longer any screen for the hallway outside of Rosa's apartment, so we can't walk over and knock on Nishanthi's door to visit her and her dog Moti this time either. It seems that after Convergence, she was more or less written out of the series, at least as an active character. I guess this dog leash will have to suffice to remind us of her in her absence.
On the floor to the right of the door are some more books.
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Hahaha, I do like the way Rosa has been busy compiling a list of contigencies for all of the things that have happened to her in the past
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That seems a somewhat morbid thing for Rosa to have on the wall, until you realise that most of the things stuck on the walls are references to previous cases.
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Rosa's old Village Eye article, in which she ratted out Adrian, is there.
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Um, I'm pretty sure Susan is still alive, Joey
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The old photos are here as well.
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Around 35 years actually, if my understanding of the Blackwell timeline is correct.
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It seems Joey is still bitter about Lauren giving up the ghost-saving gig to look after Rosa.
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It actually shows how nice the original pictures were that they don't look out of place here in Epiphany, despite having been ported directly from Legacy. Mind you, I only ever played the Legacy remake so I don't know if they were a lower quality initially.
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You may recall that in Deception, an article about the Meltzer Foundation appeared on the wall, but we couldn't actually read it. Presumably, this is it. I guess Charles living is the canon ending of Convergence.
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Rosa has also saved the picture of Jeremy.
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I can only assume that Rosa swiped this from Lisa's place after killing Gavin at the end of Deception, since it even has the exact same coffee stains as the copy she had. It's Danny and Linda Marconi.
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Here's something new. An article about the death of Gavin, whose surname is apparently Chord, and Lisa Tenzin. Apparently Gavin was a known philanthropist.
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The article says six months, but Rosa says a year, so I guess the article must be six months old. I guess if the police haven't come knocking by now, they're not going to. That's strange though - Rosa's prints would be all over the crime scene, and she'd be the only one who would have been back there other than Lisa and Gavin themselves. The police really should have come knocking by now. Unless Durkin is somehow holding them at bay?
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Rosa also has a collection of items from previous games, including the bottle of pills she used to drug Moti!
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Oh man, apparently they even had some kind of lasting effect on the poor thing
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Rosa should really stop collecting momentos from injured animals or dead people for which she is the primary suspect!
There is a dictaphone here, bringing up pleasant memories of Lauren in Unbound.
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Joey's still frustrated by Rosa's phone. In the past I had assumed he was a detective and didn't like the idea of being able to do investigative work immediately on a tiny device, but since we now know he was a tailor, I guess he's just a technophobe. Maybe phones crease the lines of Rosa's outfits?
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Couple more momentos from people who are now dead. Seriously, this shit has gotta stop, Rosa.
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Lastly, we have Gilbert's in-game explanation for the picture of Gould not actually appearing at the Minetta anymore in real life.
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Hahaha. Naturally, looking at everything from past cases earns an achievement. Achievements now exist in-game, irrespective of whether you bought the game on Steam or not.
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Finally, before heading out to talk with Durkin, Rosa and Joey catch up for a chat.
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Rosa and Joey are still freaked out by the fate of the murdered man last night.
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The clue collector now contains two new clues. Epiphany is pretty good about removing clues when they're no longer relevant. Fortunately this doesn't limit the number of interesting dialogue options, as Gilbert often just adds them manually as dialogue menu options when you speak to someone if they're no longer in your clue collection.
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Before heading out, Rosa tries ringing Durkin, but he's not answering. He certainly doesn't make himself easy to reach!
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One last thing before we go - as is often the case in the Blackwell games, Dave has a few inserts based on himself and the production cast. By Oogling his name, we get this very accurate and factual description of the man. Who said that the Internet doesn't tell the truth?!
We can also search for artist Ben Chandler, which gives us some kind of in-joke that goes right over my head:
This man boy is on a mission to awake her and shoot any android who has a hope of shifting his box!
Sweetly, Gilbert even has an entry for his daughter Eve, who was born during the production of Epiphany:
Added six months to this project! It's lucky she's cute.
And, naturally, he has an entry for his wife (and CTO of Wadjet Eye Games) as well:
Makes me happier than I ever thought possible.
He's alright, that Dave Gilbert guy
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Putting on her earmuffs and coat, Rosa prepares to face the perpetual snowstorm outside. It's time to head to the police station.
Tomorrow we'll meet up with Durkin and see what we can figure out about this case. Why aren't the media running with the story? Who is Grace? What does this have to do with the Karth House? Plenty of questions, and that's without even reflecting on the events of 1931. See you all tomorrow!
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Nishanthi was a fairly major character in Legacy, and had a nice role again in Convergence, despite only appearing in one scene. Then she disappeared, never to be seen again. She sent us a short email in Deception, but that was it. Considering Gilbert planned out most of the characters well in advance for the Blackwell series, it seems strange that such a major character would just get written out with nothing happening to her. Where is she? Why did she get written out of the series?
Gilbert addresses the Nishanthi issue in his commentary, but only by saying that he eventually decided his original plan for Nishanthi wasn't as good as he thought it would be, and so he decided to move on from her character. He refused to say what the plan actually was in his commentary, though, claiming he was embarrased about it, and so it has remained a secret - until now!! (Sorry, Dave...)
:siren: Nishanthi was Lauren's next door neighbour as well :siren:
If you think that reveal is somewhat underwhelming, then you're in agreeance with Gilbert. As part of his initial character design, he intended for there to be a scene where Nishanthi suddenly realised that you were Lauren's niece, and that she had lived next door to Lauren (and you, I suppose) years earlier. Given what we know of Nishanthi's character (that she moved from India to New York as a young adult, and is now trying to rediscover her roots), it's safe to assume she was Lauren's neighbour around the time that Lauren was active as a medium, and most likely was still her neighbour when Lauren took custody of Rosa, and went insane. There would probably have been a scene where Nishanthi talked about her neighbour going crazy and throwing shit around the house until the police arrived. Hell, maybe she even saw The Countess' lifeless body lying on the road after the events of Unbound!
Unfortunately, by the time Gilbert got to making Convergence, he realised that this reveal was weak. It didn't add anything to the overarching story, it didn't add anything to Nishanthi's character, and he couldn't think of a good enough reason to have it suddenly come up in the story without seeming like a huge anticlimax. With the realisation that the ten games he had planned for would need to be trimmed down a bit, he decided to eliminate any plot threads that didn't contribute to the overarching story in a major way. He played around with going in a different direction with her character, but with all the other characters locked in place, he eventually felt it would be best if he just left her character alone and had her be away on holiday during Rosa's subsequent adventures. He lists it as his only major regret of the series, since fans really liked Nishanthi's character in Legacy and were disppointed to see her not elaborated on.
Although personally, with Moti apparently being unwell ever since Rosa